Code the game.
Keep the football.
A football coding and analysis workspace built for coaches who want the detail without the complexity of traditional analysis software.
Fast. Smart. Efficient.
Start with the work, not the setup.
Create a Code Window, load a match or training session and get straight into the footage.
Saved Code Windows and recent projects stay ready to reopen without turning the homepage into another analysis dashboard.
From footage to something useful.
Code is built around a continuous football workflow rather than a collection of separate analysis tools.
Build coding around your game.
Create reusable Code Windows around the language, behaviours and moments that matter to you.
Use your own codes, colours, outcomes, timings, players, field capture and keyboard shortcuts.
Video first.
The Match Workspace keeps the game at the centre while the coding tools adapt around it.
Float, resize or dock Code Windows around the footage, capture the event and move on.
Add context to the coding.
Events can become more than timestamps. Capture where something happened and review the coded information across the match.
See where the game happened.
Capture pitch location during coding and review those events spatially through the live field map.
Turn events into information.
Review counts, outcomes, duration and coded information without leaving the match workflow.
Develop the football behind the clip.
Move from video into tactical detail without leaving the analysis environment.
Build the tactical picture, add coaching detail and connect what you saw in the footage to the football behind it.
Keep the work.
Matches, training sessions, coded events and saved playlists remain organised inside one analysis library.
Reopen previous work, find the moments you need and continue from where the analysis stopped.
Build the story, not just the clips.
Bring coded moments together into playlists, organise them into layers and build the sequence you actually want to review or present.
Trim where required, organise the structure and keep the finished work ready inside the Library.
Your footage stays with you.
Code works directly with footage selected from your computer or local storage.
You don't need to upload an entire match before you can begin working. Open the footage and start coding.
First Phase Code is coming.
Code is currently being tested and refined ahead of wider release. The core coding, analysis, Library and Playlist workflow is already in place.