FIRST PHASE CODE
BETA

Code the game.
Keep the football.

A football coding and analysis workspace built for coaches who want the detail without the complexity of traditional analysis software.

Fast. Smart. Efficient.

First Phase Code is currently in Beta. The core coding and analysis workflow is being tested and prepared for wider release.
First Phase Code live coding workspace
YOUR ANALYSIS WORKSPACE

Start with the work, not the setup.

Create a Code Window, load a match or training session and get straight into the footage.

Saved Code Windows and recent projects stay ready to reopen without turning the homepage into another analysis dashboard.

First Phase Code home workspace
THE WORKFLOW

From footage to something useful.

Code is built around a continuous football workflow rather than a collection of separate analysis tools.

01 Load local footage
02 Code the game
03 Understand the detail
04 Build playlists
05 Use the work
First Phase Code Window Builder
01 · CODE WINDOW BUILDER

Build coding around your game.

Create reusable Code Windows around the language, behaviours and moments that matter to you.

Use your own codes, colours, outcomes, timings, players, field capture and keyboard shortcuts.

CUSTOM CODES COLOURS OUTCOMES PLAYERS SHORTCUTS
02 · LIVE CODING

Video first.

The Match Workspace keeps the game at the centre while the coding tools adapt around it.

Float, resize or dock Code Windows around the footage, capture the event and move on.

FLOAT SNAP RESIZE HOVER PRE / POST ROLL
Coding a football match in First Phase Code
03 · UNDERSTAND THE GAME

Add context to the coding.

Events can become more than timestamps. Capture where something happened and review the coded information across the match.

Field Map in First Phase Code
FIELD + MAP

See where the game happened.

Capture pitch location during coding and review those events spatially through the live field map.

Statistics in First Phase Code
STATISTICS

Turn events into information.

Review counts, outcomes, duration and coded information without leaving the match workflow.

Tactical Analysis in First Phase Code
04 · TACTICAL ANALYSIS

Develop the football behind the clip.

Move from video into tactical detail without leaving the analysis environment.

Build the tactical picture, add coaching detail and connect what you saw in the footage to the football behind it.

TACTICAL DRAWING NOTES VIDEO
05 · LIBRARY

Keep the work.

Matches, training sessions, coded events and saved playlists remain organised inside one analysis library.

Reopen previous work, find the moments you need and continue from where the analysis stopped.

MATCHES TRAINING EVENTS PLAYLISTS
First Phase Code Library
Playlist workspace in First Phase Code
06 · PLAYLISTS

Build the story, not just the clips.

Bring coded moments together into playlists, organise them into layers and build the sequence you actually want to review or present.

Trim where required, organise the structure and keep the finished work ready inside the Library.

CLIPS LAYERS TRIM EXPORT
LOCAL-FIRST

Your footage stays with you.

Code works directly with footage selected from your computer or local storage.

You don't need to upload an entire match before you can begin working. Open the footage and start coding.

Choose local footage. Work from video stored on your computer or external storage.
Start quickly. No match upload required before coding begins.
Keep the original footage local. Your source video remains with you.
Keep the football information organised. Projects, events, timestamps, locations, notes and playlists remain connected to the analysis.
CURRENTLY IN BETA

First Phase Code is coming.

Code is currently being tested and refined ahead of wider release. The core coding, analysis, Library and Playlist workflow is already in place.